Finally, Ness' teammate can grab his opponent, allowing Ness to use his fully charged PK Flash. It can also be used for healing a Lucas, another Ness or a Mii Gunner by having them use PSI Magnet or Absorbing Vortex, on it. Game and Watch's Oil Panic, giving him a OHKO. It can be absorbed three times (or once in SSB4) by Mr. The move also has good uses in Team Battles. It can also be used for edgeguarding, attacking recovering opponents and/or gimping their recoveries. For example, it can be used for low percentage Star KOs when used on an opponent that is landing. In SSB4, PK Flash covers more range behind Ness, whereas in previous games PK Flash has reduced range if shifted behind.ĭue to the move's lag and the fact that it leaves Ness vulnerable, some players try to avoid using this attack. Of all projectiles, PK Flash has the highest knockback when fully or almost fully charged, and KOs as low as 60%. At no charge, it deals 11% /9% and when fully charged (without the influence of special conditions) it deals a maximum damage of 36% /37% /27% with huge knockback. Ultimate, when performed in the air, it puts Ness into a helpless falling animation.
In Ultimate, it can cover more vertical distance than all other games, but it has slightly less kill power. The ball of light is easier to control in Brawl than it is in Melee. This can be a problem, especially in Brawl, since it falls below Ness' height when fully charged (but nonetheless, it is still considered fully charged if the player lets go of the special button right before it hits the ground). 4, if the attack falls upon a platform or a higher level of a stage before it is detonated, it will disappear harmlessly. It can be slightly moved horizontally and vertically by using the control stick. PK Flash can be charged until it falls to the altitude from where Ness initiated the attack. As the special move button is held, the ball of light moves downwards and increases in power, until the special button is released or until it is fully charged, at which point it explodes. This causes a ball of green light to appear above him like so. When the move is initiated, Ness enters a hunched-over pose to prepare the attack. Ness lands a fully charged PK Flash on Captain Falcon in Melee